Dungeon World Fronts in D&D

Thanks to the author for allowing us to, I'd wish to post here on SpadaBastarda today one of Mike Shea's article I've found more useful among all the other excellent pieces appeared on SlyFlourish.

The Front concept presented in the article will let you make your game world alive and dynamic, able to evolve according to characters actions. Fronts are a very interesting way actually of planning your quests and, especially, campaigns.

Today I'd like to let Italian DMs to know about Mike's idea to make the setting feel real and living. The original article is already in English and can be found on Mike's blog.

English audience, please find the original article on Mike's blog SlyFlourish...